Swse Heavy Weapons. That and 2 other roleplay heavy games are making me want to play Th

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That and 2 other roleplay heavy games are making me want to play There is a grenade launcher, but no proper shotgun (probably because ballistic weapons are special and rare in Star Wars, but the CR-1 Blast Cannon is a personal favorite that behaves There have been SWSE threads back at Gleemax as well as our old hang-around brilliantgameologists. They aren’t amazing, but being the only weapons you can hook up to a power generator means that you can autofire more than 3-10 (depending Light Weapons can be used while Grappling, and Light Melee Weapons can be used with the Weapon Finesse feat. Heavy Armor's edge over Medium armor + Improved Defenses is generally a And not going in with a heavy roleplay in mind, mostly to watch the story unfold since this GM is a great story weaver. Going for a "heavy armor" build you'll need to spend a feat on AP-heavy (which can be a Soldier bonus feat). This also means that One-Handed: If the weapon's size category is the same as your size (a Human using a Medium weapon such as a Heavy Blaster Pistol), then the weapon is One-Handed. Emy made a general SWSE . Each time you take the Feat, it I'm running a game in Star Wars Saga Edition. These weapons run the gamut from small, concealable handheld weapons to Tripod Heavy Weapons - Large Ranged Weapons that require both hands, and in some cases a tripod, to accurately use. Special: You can gain this Feat multiple times. com which have a lot of nice information. Prior to that the "heavy weapons" I'd be looking at are grenade launchers and Blaster Cannon neither of which has an attack penalty to use. Reference Book: Core Rulebook With a ranged weapon as a Standard Action, you can throw or shoot at any target within your Line of Sight if there are no obstructions Reference Book: Core Rulebook With a ranged weapon as a Standard Action, you can throw or shoot at any target within your Line of Sight if there are no obstructions A Dual Weapon Mastery specialist might use two Heavy Blaster Pistols, which deal 3d8 points of damage per weapon, or a potential of 6d8 points from both. At any given time, hundreds of manufacturers are creating and marketing a wide array of ranged weapons. Several common (and some not-so-common) Weapon Systems are detailed below. Large, powerful weapons that usually require a Brace or tripod to operate fall under the category of Heavy Weapons, as do even larger weapons mounted to Vehicles and Starships. Pistols - Handheld Ranged Weapons, favored for self Large, powerful weapons that usually require a brace or tripod to operate fall under the category of heavy weapons, as do even larger weapons mounted to vehicles and starships. One of my players insists that starship weapons are heavy weapons and that PCs have to be trained in heavy weapons or Reference Book: Star Wars Saga Edition Starships of the Galaxy See also: Starship Modifications Most Starships carry at least one or two Weapon Systems, for defense against pirates and Large, powerful weapons that usually require a Brace or tripod to operate fall under the category of Heavy Weapons, as do even larger weapons mounted to Vehicles and Starships. Choose a single Exotic Weapon or weapon group with which you are proficient. As for the value of Heavy Armor I'll generally Large, powerful weapons that usually require a Brace or tripod to operate fall under the category of Heavy Weapons, as do even larger weapons mounted to Vehicles and Starships. Note that the damage given for these Weapon Systems is typical, not absolute, and naming When you choose a weapon for your character, refer to your Weapon Proficiency feat and the links in the Weapon Groups page for details about the various weapon options. Normal: If you wield a weapon with which you are not proficient, you take a -5 penalty to your attack rolls. One-Handed: If the weapon's size category is the same Reference Book: Star Wars Saga Edition Core Rulebook You are highly trained at using specific weapons.

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